Of the Macintosh version, in 1994 Dwight Silverman of The Register-Guard said "he graphics are gorgeous and the script witty". This magazine also conceded that, while fun, Where in Space could become repetitive. Computer Shopper praised the game's graphics (both original and of space), and commended the game's animation, user guide, and "well-scripted powerful musical score". Clayton Walnum wrote for Compute! that not only was Where in Space a "wonderful" entrant to the series-though the few animated sequences became quickly repetitive, the VAL 9000 alone was worth the US$79.95 asking price. Where in Space Is Carmen Sandiego? did not ship with a hard copy of encyclopedic resources, and Taft touted how the equivalent built-in Val 9000 database was available to end-users without running the game. Small aesthetic and gameplay changes kept players' interactions fresh, while the core gameplay stayed true to the series' formula.
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Reception Ĭharles Taft with PC Magazine was happy with this new outing of the already-venerable series. That December, The Columbian wrote that children enjoyed learning about outer space, and that Where in Space was better than other Carmen Sandiego games they had played, but that it was also "too difficult for 8 year-old kids." The Register-Guard agreed that, while more fun than other games in the franchise, it was too much for the youngest children in its advertised age bracket. It sold for CA$21.95 (equivalent to $34.33 in 2020), and was marketed for ages eight and up. In 1995, University Games published a Junior Detective Edition of Where in Space. In the United States, Where in Space sold for US$79.95 (equivalent to $143.23 in 2020) in August 1993 by May 1994, a Macintosh version had been released, selling for US$40 (equivalent to $69.84 in 2020). In the UK, Broderbund and Electronic Arts published the game in May 1993. Where in Space Is Carmen Sandiego? was released contemporary with the popular Where in the World Is Carmen Sandiego? children's television game show. On the Macintosh, Where in Space required ten megabytes of hard drive space. No digital rights management was built into the game. Running Where in Space Is Carmen Sandiego? on an IBM PC compatible required an Intel 80386 processor (or compatible), VGA graphics, 640 kilobytes of random-access memory, eight megabytes of hard disk drive space, and DOS 3.1 or later a sound card and mouse were recommended. Development ĭeveloped by Broderbund, Where in Space was designed by Bob Arient, John Baker, Michael Barrett, Christa Beeson, Michelle Bushneff, Jim Everson, Ken Goldstein, Lance Groody, Tom Rettig, and David Ross. The game's built-in database (VAL 9000) not only contains data on the Solar System and space exploration (with digitized NASA photographs), but also criminal dossiers, a log of where the player has already been, and sarcastic commentary on the player's progress. Following too many incorrect leads will exhaust the player's fuel, insufficient clues will preclude an arrest warrant, and over-analysis will afford the suspect time to fully escape all of which are a game over. After traveling to the last place the thief was seen, clues will indicate to which of 32 available locations the suspect fled, and once players search each new location for new clues, the chase continues. the Skynd crater from Umbriel, Sacajawea Patera from Venus, or Hermes' winged hat from Mercury). The chief of detectives issues each assignment: a valuable artifact has been stolen from somewhere in the Solar System (e.g. After capturing several gang members, the player will begin receiving increasingly obscure clues.
the Viking program), and more-is needed to succeed in capturing the master thief and her 14 "henchthings".
Research into topics of space exploration- classical astronomy, constellations, contemporary exploratory efforts (e.g. Each investigation follows a variation on the classic Carmen Sandiego formula: Sandiego or one of her gang has stolen something, and players need to collect evidence across the Solar System in order to obtain an arrest warrant before capturing the villain de jour. With only minor aesthetic changes to the interface, the game is familiar to anyone who played the previous entrants.